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{{SCP infobox | {{SCP Infobox Test | ||
| | |MainImage = | ||
| | <div class="infobox-tabber"> | ||
| | <tabber>Wściekły= | ||
| | <center> | ||
| | <gallery mode="nolines" heights=1035px widths=135px> | ||
| | 096EnragedIcon.png| | ||
| | </gallery> | ||
| | </center> | ||
| | |-| | ||
| | Spokojny= | ||
<center> | |||
<gallery mode="nolines" heights=188px widths=135px> | |||
096DocileIcon.png| | |||
</gallery> | |||
</center> | |||
</tabber> | |||
</div> | |||
|F1MenuArt = [[File:SCPCAT096.png|center|125px]] | |||
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]] | |||
|AbilityName1 = Atak (podczas szału) | |||
|AbilityDescription1 = Przedrzyj się przez wszystko na swojej drodze, aby dostać się do osoby, która wyrządziła Ci krzywdę.<br>Atakując niszczysz drzwi i zabijasz ludzi. | |||
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]] | |||
|AbilityName2 = Skopofobia (pasywne) | |||
|AbilityDescription2 = Wpadasz w szał, gdy ktoś cię ujrzy. | |||
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]] | |||
|AbilityName3 = Spróbuj nie płakać (gdy spokojny) | |||
|AbilityDescription3 = Opierając się o drzwi, uspokajasz się i stajesz się cichszy | |||
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]] | |||
|AbilityName4 = Szarża (podczas szału) | |||
|AbilityDescription4 = Szarżujesz przed siebie, niszcząc wszystko oraz raniąc każdego w twoim zasięgu. | |||
|Health = 2000 | |||
|OtherStat1= [[File:CATSHIELD.png|12px]] '''AHP:''' 1000<br><br>[[File:CATSPRINT.png|12px]] '''Szybkość ruchu:'''<br>3 m/s - podczas wpadania w szał<br>3 m/s - podczas uspokajania<br>5 m/s - w stanie spokojnym<br>12 m/s - w trakcie szału<br>25 m/s - w trakcie szarży<br> | |||
|OtherStat2= Czas trwania szału: 15-30 sekund<br>Podczas szału skacze wysoko | |||
|Spawn = [[Strefa Wyższego Nadzoru]] | |||
|Weakness = [[Micro HID]] | |||
|OtherInformation = Widzi swoje cele, tylko gdy jest w szale.<br>Dźwięki SCP-096 wytworzył Bronson "Bronsolo" Bragg | |||
|ID = 9 | |||
}} | }} | ||
=Opis= | =Opis= | ||
SCP-096 jest jednym z | '''SCP-096''' jest jednym z {{PlayableSCPs}} grywalnych podmiotów [[SCP|SCP]] w grze SCP: Secret Laboratory.<br> | ||
SCP-096 to wysoka, blada, humanoidalna istota, która będzie próbowała zabić każdego, kto ujrzy jej twarz.<br> | |||
SCP-096 działa ofensywnie lub rozprasza grupy ludzi.<br> | |||
SCP-096 z łatwością zabija małe grupy ludzi, ale zabicie większej grupy może być dla niego problematyczne.<br> | |||
SCP-096 może się uciszyć opierając się o drzwi poprzez kliknięcie {{Key Press|Rightclick}}, co spowoduje aktywację umiejętności 'Try Not to Cry'. | |||
<br><br> | |||
=W grze= | =W grze= | ||
SCP-096 | SCP-096 spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.<br> | ||
While docile, SCP-096 can hold {{Key Press|Rightclick}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. <br> | |||
When a player opens the door, they will view SCP-096's face and trigger him. | |||
<br> | |||
==Umiejętności== | |||
SCP-096 begins the game with 2000 HP and 1000 [[Hume Shield]]. The Hume Shield acts similar to Artificial HP (AHP), though unlike AHP; Hume Shield will absorb all damage while also regenerating over time instead of decaying.<br> | |||
If SCP-096 takes no damage for 25 seconds, its Hume Shield will slowly regenerate by 40 HS/s. | |||
<br> | |||
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will 'wind-up' before entering its enraged state after being triggered. While charging up SCP-096 can move at 2.3 m/s.<br> | |||
SCP-096s 'Wind-up' time depends on the distance and time taken to look at its face. <br> | |||
* (e.g) SCP-096 would become enraged faster if a player looks at his face for a longer duration and a more closer distance; when compared to a player looking at his face at a shorter duration and much farther distance. | |||
<br> | |||
Anyone who looks at SCP-096 or shoots it, will become a target. SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during calm and wind-up states, he will not gain more time while in enrage mode. <br> | |||
While enraged, SCP-096 can do the following:<br> | |||
<br> | |||
* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non targets take zero damage.<br> | |||
* Jump very high.<br> | |||
* Instant kill any targets by hitting them. | |||
**Only deals 40 damage to non targets. | |||
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. <br> | |||
**This attack can be used to cause SCP-096 leap over large gaps.<br> | |||
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him. | |||
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed. | |||
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. <br> | |||
** Any normal doors SCP-096 runs into will break. | |||
* {{Key Press|Leftclick}} on doors to destroy them while enraged. | |||
<br> | |||
After his enraged state ends, SCP-096 will enter a 6 second cooldown phase before he can become enraged again. While exiting his enraged state, he moves at 2.3 m/s before going back to his normal docile speed of 3.8 m/s. | |||
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face. He appears to be sobbing quietly. | |||
<br> | |||
==Starcie== | |||
SCP-096 is a powerful SCP, capable of taking down unprepared groups. SCP-096 can be countered by looking at the floor, by doing this, you will not become a target. <br> | |||
It is not a good idea to hide in common hiding spots from SCP-096 when you are not a target; as a smarter SCP-096 might check common hiding spots when they have no more targets. Leaving the room that SCP-096 is in will increase your chances of survival.<br> | |||
SCP-096 | While stacking SCP-207 can't make you faster than SCP-096, the speed increase might help you get to a safe place, like an elevator in time, or even get far enough away that SCP-096 focuses on closer targets. Two to three SCP-207s is often enough for this. <br> | ||
While SCP-096 is fast enough to run through a Tesla Gate without stopping, they may still be useful for getting away from SCP-096 as less experienced players are more likely to stop. | |||
= | To take down SCP-096 successfully without the use of the [[Micro HID]], a group often needs to be very coordinated and be able to use good teamwork. A good strategy is to have some people act as bait to trigger SCP-096, then have the rest of the team shoot SCP-096 during its cooldown.<br> | ||
=== | |||
* | If the group is large enough, then most or all of the team can shoot at him during windup to either contain or deal massive damage to SCP-096. The most effective way to deal with SCP-096 is to shoot him during cooldown and windup. While the Hume Shield can protect with from a single person or a small group, it is always a good idea to shoot at SCP-096 if you know you are a target and there is no elevator near by. A group of targets shooting at SCP-096 during windup have a good chance of taking out his Hume Shield and damaging his HP, which can make it easier to take him down next time.<br> | ||
* | |||
* | A common mistake people make is when a large group of people trigger SCP-096, only 3-4 people shoot him while the rest scatter or even close an elevator on their teammates. Doing this will make it extremely hard to contain SCP-096. | ||
* | |||
* | <br><br> | ||
=Mocne i słabe strony= | |||
<br> | |||
===Mocne strony:=== | |||
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances. | |||
* Can access targets behind gates. | |||
* High mobility while enraged. | |||
* Incredibly resistant to small amounts of damage due to Hume Shield. | |||
* Can have incredibly high HP with multiple targets. | |||
<br> | <br> | ||
=== | ===Słabe strony:=== | ||
* | * Little synergy with [[SCP-079]]. (e.g) Breaking doors that 079 could otherwise have utilized to stall players. | ||
* | * Is an easy target to hit while winding up or docile. | ||
* | * Enemies are able to manipulate when 096 starts to enrage. | ||
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged. | |||
* | * People can easily wait out his rage with elevators. | ||
* | * Easily contained if all or most of his targets shoot him during windup. | ||
* People looking at the floor. | |||
* Large Groups. | |||
<br><br> | |||
=Powiązane osiągnięcia= | |||
As SCP-096, dying to any weapon while entering rage will grant the '''Involuntary Rage-Quit''' [[Achievements|achievement]]. | |||
<br><br> | |||
=Dźwięki= | |||
{{multi-listen start}} | |||
{{multi-listen item|filename=Docile Loop.mp3|title=SCP-096 w stanie spokoju}}<br> | |||
{{multi-listen item|filename=Try Not to Cry.mp3|title=SCP-096 while using Spróbuj nie płakać}}<br> | |||
{{multi-listen item|filename=Docile to Rage.mp3|title=SCP-096 wpadający w szał}}<br> | |||
{{multi-listen item|filename=Rage Loop.mp3|title=SCP-096 w szale}}<br> | |||
{{multi-listen item|filename=Rage to Docile.mp3|title=SCP-096 wychodzący z szału}}<br> | |||
{{multi-listen item|filename=Shyguy Killed.mp3|title=Umierający SCP-096}}<br> | |||
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Dźwięk, który usłyszy gracz, kiedy ujrzy twarz SCP-096}} | |||
{{multi-listen end}} | |||
= | <br><br> | ||
=Galeria= | |||
= | <gallery mode="packed" heights=150px> | ||
SCP-096 View Model Docile.png|Widok SCP-096 w stanie spokoju. | |||
SCP-096 View Model Charging Up.png|Widok SCP-096 wpadającego w szał | |||
SCP-096 View Model Enraged.png|Widok SCP-096 w szale | |||
096 Ragdoll.png|SCP-096 po śmierci | |||
</gallery> | |||
<gallery mode="nolines" heights=150px widths=225px> | |||
Wendigoenrage.png|SCP-096 podczas<br>Halloween 2020 | |||
2020Xmas096.png|SCP-096 podczas<br>Świąt Bożego Narodzenia 2020 | |||
2020Xmas096Bugged.png|Błąd modelu SCP-096 podczas<br>Świąt Bożego Narodzenia 2020 | |||
</gallery> | |||
<br><br> | |||
=Trivia= | |||
*SCP-096 has 2 unused animations. | |||
*A charging SCP-096 is the fastest thing ingame. | |||
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s. | |||
* Acording to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme. | |||
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic. | |||
**Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework. | |||
*SCP-096 is the only SCP with an animated ragdoll. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Because of this, SCP-096 does not actually get terminated when their HP reaches zero. | |||
**Despite this most [[C.A.S.S.I.E.]] lines will still say SCP-096 was terminated. | |||
<br><br> | |||
{{SCP Navbox}} |
Wersja z 23:36, 5 paź 2021
SCP-096 | ||||
---|---|---|---|---|
| ||||
Umiejętności | ||||
Section yet to be converted to new tabber system
| ||||
Statystyki | ||||
Zdrowie: 2000 | Chód: 3.9 m/s | |||
Tarcza Humowa (Początkowo): 600 | Bieg: m/s | |||
Tarcza Humowa (20% HP): 1200 | Moc Skoku: 4.9 | |||
Regeneracja Tarczy: 15 HS/s | ||||
Opóźnienie Regeneracji Tarczy: 10s | ||||
Inne Informacje | ||||
Miejsce spawnu: Strefa Wyższego Nadzoru Widzi swoje cele, tylko gdy jest w szale. Dźwięki SCP-096 wytworzył Bronson "Bronsolo" Bragg Kolor Klasy: EC2222 | ||||
Link do artykułu: Strona |
Spis treści
Opis
SCP-096 jest jednym z siedmiu grywalnych podmiotów SCP w grze SCP: Secret Laboratory.
SCP-096 to wysoka, blada, humanoidalna istota, która będzie próbowała zabić każdego, kto ujrzy jej twarz.
SCP-096 działa ofensywnie lub rozprasza grupy ludzi.
SCP-096 z łatwością zabija małe grupy ludzi, ale zabicie większej grupy może być dla niego problematyczne.
SCP-096 może się uciszyć opierając się o drzwi poprzez kliknięcie Prawy Przycisk Myszy, co spowoduje aktywację umiejętności 'Try Not to Cry'.
W grze
SCP-096 spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.
While docile, SCP-096 can hold Prawy Przycisk Myszy on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent.
When a player opens the door, they will view SCP-096's face and trigger him.
Umiejętności
SCP-096 begins the game with 2000 HP and 1000 Hume Shield. The Hume Shield acts similar to Artificial HP (AHP), though unlike AHP; Hume Shield will absorb all damage while also regenerating over time instead of decaying.
If SCP-096 takes no damage for 25 seconds, its Hume Shield will slowly regenerate by 40 HS/s.
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will 'wind-up' before entering its enraged state after being triggered. While charging up SCP-096 can move at 2.3 m/s.
SCP-096s 'Wind-up' time depends on the distance and time taken to look at its face.
- (e.g) SCP-096 would become enraged faster if a player looks at his face for a longer duration and a more closer distance; when compared to a player looking at his face at a shorter duration and much farther distance.
Anyone who looks at SCP-096 or shoots it, will become a target. SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers only visible to SCP-096 (even targets wearing SCP-268 will be visible). SCP-096 only gains additional rage time during calm and wind-up states, he will not gain more time while in enrage mode.
While enraged, SCP-096 can do the following:
- Perform an area-of-effect attack with Lewy Przycisk Myszy that will instantly kill any target hit by it. Non targets take zero damage.
- Jump very high.
- Instant kill any targets by hitting them.
- Only deals 40 damage to non targets.
- Perform a charge attack with Prawy Przycisk Myszy that last 0.8s and causes SCP-096 to run at 18.8 m/s.
- This attack can be used to cause SCP-096 leap over large gaps.
- If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.
- Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.
- The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end.
- Any normal doors SCP-096 runs into will break.
- This attack can be used to cause SCP-096 leap over large gaps.
- Lewy Przycisk Myszy on doors to destroy them while enraged.
After his enraged state ends, SCP-096 will enter a 6 second cooldown phase before he can become enraged again. While exiting his enraged state, he moves at 2.3 m/s before going back to his normal docile speed of 3.8 m/s.
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face. He appears to be sobbing quietly.
Starcie
SCP-096 is a powerful SCP, capable of taking down unprepared groups. SCP-096 can be countered by looking at the floor, by doing this, you will not become a target.
It is not a good idea to hide in common hiding spots from SCP-096 when you are not a target; as a smarter SCP-096 might check common hiding spots when they have no more targets. Leaving the room that SCP-096 is in will increase your chances of survival.
While stacking SCP-207 can't make you faster than SCP-096, the speed increase might help you get to a safe place, like an elevator in time, or even get far enough away that SCP-096 focuses on closer targets. Two to three SCP-207s is often enough for this.
While SCP-096 is fast enough to run through a Tesla Gate without stopping, they may still be useful for getting away from SCP-096 as less experienced players are more likely to stop.
To take down SCP-096 successfully without the use of the Micro HID, a group often needs to be very coordinated and be able to use good teamwork. A good strategy is to have some people act as bait to trigger SCP-096, then have the rest of the team shoot SCP-096 during its cooldown.
If the group is large enough, then most or all of the team can shoot at him during windup to either contain or deal massive damage to SCP-096. The most effective way to deal with SCP-096 is to shoot him during cooldown and windup. While the Hume Shield can protect with from a single person or a small group, it is always a good idea to shoot at SCP-096 if you know you are a target and there is no elevator near by. A group of targets shooting at SCP-096 during windup have a good chance of taking out his Hume Shield and damaging his HP, which can make it easier to take him down next time.
A common mistake people make is when a large group of people trigger SCP-096, only 3-4 people shoot him while the rest scatter or even close an elevator on their teammates. Doing this will make it extremely hard to contain SCP-096.
Mocne i słabe strony
Mocne strony:
- Has multiple abilities that makes it very difficult for targets to escape in most circumstances.
- Can access targets behind gates.
- High mobility while enraged.
- Incredibly resistant to small amounts of damage due to Hume Shield.
- Can have incredibly high HP with multiple targets.
Słabe strony:
- Little synergy with SCP-079. (e.g) Breaking doors that 079 could otherwise have utilized to stall players.
- Is an easy target to hit while winding up or docile.
- Enemies are able to manipulate when 096 starts to enrage.
- Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged.
- People can easily wait out his rage with elevators.
- Easily contained if all or most of his targets shoot him during windup.
- People looking at the floor.
- Large Groups.
Powiązane osiągnięcia
As SCP-096, dying to any weapon while entering rage will grant the Involuntary Rage-Quit achievement.
Dźwięki
Galeria
-
Widok SCP-096 w stanie spokoju.
-
Widok SCP-096 wpadającego w szał
-
Widok SCP-096 w szale
-
SCP-096 po śmierci
-
SCP-096 podczas
Halloween 2020 -
SCP-096 podczas
Świąt Bożego Narodzenia 2020 -
Błąd modelu SCP-096 podczas
Świąt Bożego Narodzenia 2020
Trivia
- SCP-096 has 2 unused animations.
- A charging SCP-096 is the fastest thing ingame.
- SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.
- Acording to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
- SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.
- Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.
- SCP-096 is the only SCP with an animated ragdoll. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Because of this, SCP-096 does not actually get terminated when their HP reaches zero.
- Despite this most C.A.S.S.I.E. lines will still say SCP-096 was terminated.
|
- Tę stronę ostatnio edytowano 5 paź 2021, 23:36.
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