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(Tłumaczenie ustawień ogólnych) |
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=Gameplay settings= | =Gameplay settings= | ||
Settings which change the actual gameplay in some way. | Settings which change the actual gameplay in some way. | ||
== | ==Ogólne== | ||
Czas do detonacji głowicy, czas interkomu, friendly fire, itp. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Nazwa Pola !! Opis !! Wartość domyślna !! Pojawiło się w wersji !! Usunięto w wersji | ||
|- | |- | ||
|afk_time | |afk_time | ||
| | |Czas po którym gracz zostanie wyrzucony z serwera jeżeli nie będzie się ruszał. | ||
|90 | |90 | ||
| - | | - | ||
| | | - | ||
|- | |- | ||
|constantly_check_afk | |constantly_check_afk | ||
Linia 111: | Linia 111: | ||
|False | |False | ||
| - | | - | ||
| | | - | ||
|- | |- | ||
|intercom_cooldown | |intercom_cooldown | ||
| | |Czas (w sekundach) blokady interkomu po jego użyciu (cooldown). | ||
|120 | |120 | ||
| - | | - | ||
| | | - | ||
|- | |- | ||
|intercom_max_speech_time | |intercom_max_speech_time | ||
| | |Czas (w sekundach) w przeciągu którego gracz może używać interkomu. | ||
|20 | |20 | ||
| - | | - | ||
| | | - | ||
|- | |- | ||
|auto_round_restart_time | |auto_round_restart_time | ||
| | |Czas (w sekundach) między końcem rundy a restartem serwera. | ||
|10 | |10 | ||
| - | | - | ||
| | | - | ||
|- | |- | ||
|friendly_fire | |friendly_fire | ||
| | |Włącz friendly fire. | ||
|false | |false | ||
| - | | - | ||
| | | - | ||
|- | |- | ||
|friendly_fire_multiplier | |friendly_fire_multiplier | ||
Linia 141: | Linia 141: | ||
|1 | |1 | ||
| - | | - | ||
| | | - | ||
|- | |- | ||
|warhead_tminus_start_duration | |warhead_tminus_start_duration | ||
| | |Czas (w sekundach) do detonacji głowicy po jej uruchomieniu (minimalnie 70, maksymalnie 120). | ||
|90 | |90 | ||
| - | | - | ||
| | | - | ||
|- | |- | ||
|human_grenade_multiplier | |human_grenade_multiplier | ||
| | |Mnożnik obrażeń od granatów (dla ludzi). | ||
|0.7 | |0.7 | ||
| - | | - | ||
| | | - | ||
|- | |- | ||
|scp_grenade_multiplier | |scp_grenade_multiplier | ||
| | |Mnożnik obrażeń od granatów (dla obiektów SCP). | ||
|1 | |1 | ||
| - | | - | ||
| | | - | ||
|- | |- | ||
|lock_gates_on_countdown | |lock_gates_on_countdown | ||
| | |Otwiera i blokuje bramy wyjściowe po uruchomieniu głowicy. | ||
|true | |true | ||
| - | | - | ||
| | | - | ||
|- | |- | ||
|isolate_zones_on_countdown | |isolate_zones_on_countdown | ||
| | |Zamyka i blokuje checkpointy po uruchomieniu głowicy. | ||
|false | |false | ||
| [[Updates/8.0.0|8.0.0]] | | [[Updates/8.0.0|8.0.0]] | ||
| | | - | ||
|- | |- | ||
|open_doors_on_countdown | |open_doors_on_countdown | ||
| | |Otwiera wszystkie niezabezpieczone na kartę drzwi oraz checkpointy po uruchomieniu głowicy. | ||
|true | |true | ||
| - | | - | ||
| | | - | ||
|- | |- | ||
|allow_playing_as_tutorial | |allow_playing_as_tutorial | ||
| | |Zezwala graczom na grę jako poradnik. | ||
|true | |true | ||
| - | | - | ||
| | | - | ||
|- | |- | ||
|914_mode | |914_mode | ||
| | |Określa zachowanie SCP-914. | ||
( | (Opcje: DroppedAndPlayerTeleport, Inventory, DroppedAndInventory, Held, DroppedAndHeld, Dropped) | ||
|DroppedAndPlayerTeleport | |DroppedAndPlayerTeleport | ||
|[[Updates/9.0.3|9.0.3]] | |[[Updates/9.0.3|9.0.3]] | ||
| | |- | ||
|- | |- | ||
|keep_items_after_escaping | |keep_items_after_escaping | ||
| | |Określa czy gracz po ucieczce z placówki zachowa wcześniej zdobyte przedmioty. | ||
|true | |true | ||
|[[Updates/9.0.0|9.0.0]] | |[[Updates/9.0.0|9.0.0]] | ||
| | |- | ||
|- | |- | ||
|096_destroy_locked_doors | |096_destroy_locked_doors | ||
| | |Określa czy SCP-096 może niszczyć zablokowane drzwi. | ||
|true | |true | ||
|[[Updates/9.0.0|9.0.0]] | |[[Updates/9.0.0|9.0.0]] | ||
| | |- | ||
|- | |- | ||
|no_holidays | |no_holidays | ||
| | |Wyłącza specjalne wydarzenia (Haloween, itp.). | ||
|false | |false | ||
| - | | - | ||
| | |- | ||
|- | |- | ||
|allow_disarmed_interaction | |allow_disarmed_interaction | ||
| | |Zezwala związanemu graczowi na interakcję z drzwiami lub windami. | ||
|false | |false | ||
| - | | - | ||
| | |- | ||
|- | |- | ||
|sinkhole_slow_amount | |sinkhole_slow_amount | ||
| | |Określa jak bardzo plamy SCP-106 spowalniają gracza. | ||
|30 | |30 | ||
| [[Updates/9.0.3|9.0.3]] | | [[Updates/9.0.3|9.0.3]] | ||
| | |- | ||
|- | |- | ||
|sinkhole_spawn_chance | |sinkhole_spawn_chance | ||
| | |Określa szansę (w procentach) na pojawienie się plam SCP-106 na skrzyżowaniach (0 = wyłączenie). | ||
|0 | |0 | ||
| [[Updates/9.0.3|9.0.3]] | | [[Updates/9.0.3|9.0.3]] | ||
| | |- | ||
|- | |- | ||
|} | |} |
Wersja z 13:39, 1 gru 2020
Spis treści
Powiązany artykuł: Hostowanie serwera
Ta dokumentacja wyjaśnia użycie wszystkich pól z pliku config_gameplay.txt.
Główne ustawienia serwera
Główne ustawienia wymagane do weryfikacji serwera.
Zmiana nazwy serwera, ilości slotów, itp.
Nazwa Pola | Opis | Wartość domyślna | Pojawiło się w wersji | Usunięto w wersji |
---|---|---|---|---|
server_name | Nazwa wyświetlana w wyszukiwarce serwerów.
Poradnik jak zmieniać kolory i modyfikować tekst znajdziesz tutaj |
My Server Name | - | - |
player_list_title | Nazwa wyświetlana nad listą graczy.
Ustawienie "default" pobiera nazwę z pola server_name. |
default | - | - |
player_list_title_rate | Odstęp czasu (w sekundach) między odświeżeniami nazwy nad listą graczy. | default | - | - |
serverinfo_pastebin_id | Pastebin ID używany do wyświetlania info serwera w wyszukiwarce serwerów.
Poradnik jak zmieniać kolory i modyfikować tekst znajdziesz tutaj |
7wV681fT | - | - |
server_ip | Adres IP serwera.
W przypadku ustawienia "auto", serwer będzie próbował uzyskać swoje publiczne IP. |
auto | - | - |
max_players | Maksymalna ilość graczy połączonych z serwerem (sloty). | 20 | - | - |
server_tickrate | Ilość klatek na sekundę. | 60 | - | - |
contact_email | Adres E-mail właściciela serwera. Jest on używany do kontaktu z właścicielem serwera. | N/A | - | - |
port_queue | Porty, które będą używane do łączenia się z serwerem. | - 7777 - 7778 - 7779 - 7780 - 7781 - 7782 - 7783 - 7784 |
- | 9.0.0
(Usunięto z dedykowanych serwerów) |
lobby_waiting_time | Czas oczekiwania w poczekalni przed rozpoczęciem rundy. | 20 | 9.0.0 | - |
use_reserved_slots | Włącz rezerwację slotów. | true | 9.0.0 | - |
ipv4_bind_ip | IPv4 serwera. | 0.0.0.0 | 9.0.0 | - |
ipv6_bind_ip | IPv6 serwera. | :: | 9.0.0 | - |
Gameplay settings
Settings which change the actual gameplay in some way.
Ogólne
Czas do detonacji głowicy, czas interkomu, friendly fire, itp.
Nazwa Pola | Opis | Wartość domyślna | Pojawiło się w wersji | Usunięto w wersji |
---|---|---|---|---|
afk_time | Czas po którym gracz zostanie wyrzucony z serwera jeżeli nie będzie się ruszał. | 90 | - | - |
constantly_check_afk | False | - | - | |
intercom_cooldown | Czas (w sekundach) blokady interkomu po jego użyciu (cooldown). | 120 | - | - |
intercom_max_speech_time | Czas (w sekundach) w przeciągu którego gracz może używać interkomu. | 20 | - | - |
auto_round_restart_time | Czas (w sekundach) między końcem rundy a restartem serwera. | 10 | - | - |
friendly_fire | Włącz friendly fire. | false | - | - |
friendly_fire_multiplier | 1 | - | - | |
warhead_tminus_start_duration | Czas (w sekundach) do detonacji głowicy po jej uruchomieniu (minimalnie 70, maksymalnie 120). | 90 | - | - |
human_grenade_multiplier | Mnożnik obrażeń od granatów (dla ludzi). | 0.7 | - | - |
scp_grenade_multiplier | Mnożnik obrażeń od granatów (dla obiektów SCP). | 1 | - | - |
lock_gates_on_countdown | Otwiera i blokuje bramy wyjściowe po uruchomieniu głowicy. | true | - | - |
isolate_zones_on_countdown | Zamyka i blokuje checkpointy po uruchomieniu głowicy. | false | 8.0.0 | - |
open_doors_on_countdown | Otwiera wszystkie niezabezpieczone na kartę drzwi oraz checkpointy po uruchomieniu głowicy. | true | - | - |
allow_playing_as_tutorial | Zezwala graczom na grę jako poradnik. | true | - | - |
914_mode | Określa zachowanie SCP-914.
(Opcje: DroppedAndPlayerTeleport, Inventory, DroppedAndInventory, Held, DroppedAndHeld, Dropped) |
DroppedAndPlayerTeleport | 9.0.3 | |
keep_items_after_escaping | Określa czy gracz po ucieczce z placówki zachowa wcześniej zdobyte przedmioty. | true | 9.0.0 | |
096_destroy_locked_doors | Określa czy SCP-096 może niszczyć zablokowane drzwi. | true | 9.0.0 | |
no_holidays | Wyłącza specjalne wydarzenia (Haloween, itp.). | false | - | |
allow_disarmed_interaction | Zezwala związanemu graczowi na interakcję z drzwiami lub windami. | false | - | |
sinkhole_slow_amount | Określa jak bardzo plamy SCP-106 spowalniają gracza. | 30 | 9.0.3 | |
sinkhole_spawn_chance | Określa szansę (w procentach) na pojawienie się plam SCP-106 na skrzyżowaniach (0 = wyłączenie). | 0 | 9.0.3 |
Spawning/RNG
Change spawn chances, patterns, etc.
Config Field | Description | Default Value | Introduced in version | Removed in version |
---|---|---|---|---|
minimum_MTF_time_to_spawn | Minimum time it can take from the last wave for a new one to spawn. | 280 | - | (Not removed) |
maximum_MTF_time_to_spawn | Maximum time it can take from the last wave for a new one to spawn. | 350 | - | (Not removed) |
maximum_MTF_respawn_amount | The amount of player who can respawn. | 15 | 9.0.3 | (Not removed) |
maximum_CI_respawn_amount | The amount of player who can respawn. | 15 | 9.0.3 | (Not removed) |
priority_mtf_respawn | Should MTF be a top priority for a respawn team? | true | - | (Not removed) |
use_crypto_rng | Enables better randomness for generation by using cryptograhic random number generator (RNG).
Note: Cryptograhic RNG uses more CPU to generate numbers. |
false | 8.0.0 | (Not removed) |
ci_respawn_percent | Chance for Chaos Insurgents to spawn in a wave. | 35 | - | (Not removed) |
ci_on_start_percent | Chance for Chaos Insurgents to spawn at round start (Replaces Facility Guards). | 10 | - | (Not removed) |
team_respawn_queue | Pattern in which the classes spawn at round start. | 40143140314414041340 (Designed for 20 players) | - | (Not removed) |
server_forced_class | Forced class on round start. | -1 (-1 = random) | - | (Not removed) |
map_seed | Force single map seed for all rounds. | -1 (-1 = random) | - | (Not removed) |
Spawn Tickets
Config Field | Description | Default Value | Introduced in version | Removed in version |
---|---|---|---|---|
respawn_tickets_mtf_initial_count | The starting count for NTF Respawn Tickets | 24 | 10.0.0 | (Not removed) |
respawn_tickets_ci_initial_count | The starting count for Chaos respawn Tickets | 14 | 10.0.0 | (Not removed) |
respawn_tickets_mtf_classd_cuffed_escape_count | The amount of tickets MTF get for letting a Disarmed Class D escape | 1 | 10.0.0 | (Not removed) |
respawn_tickets_mtf_scientist_escape_count | The amount of tickets MTF get for letting a Scientist Escape | 1 | 10.0.0 | (Not removed) |
respawn_tickets_mtf_scp_hurt_escape_count | The amount of tickets MTF get for damaging an SCP | 1 | 10.0.0 | (Not removed) |
respawn_tickets_ci_classd_escape_count | The amount of tickets CI get for letting a Class D Escape | 1 | 10.0.0 | (Not removed) |
respawn_tickets_ci_scientist_cuffed_escape_count | The amount of tickets CI get for letting a Disarmed Scientist escape | 2 | 10.0.0 | (Not removed) |
respawn_tickets_ci_scientist_died_count | The amount of tickets CI get for killing a Scientist | 1 | 10.0.0 | (Not removed) |
respawn_tickets_ci_scp_item_count | The amount of tickets CI get when a Class-D or Chaos uses an SCP item | 2 | 10.0.0 | (Not removed) |
respawn_tickets_mtf_scp_hurt_interva | The percentage of health an SCP must lose to trigger the 'scp_hurt' tickets. | 25 | 10.0.0 | (Not removed) |
Stamina
Config Field | Description | Default Value | Introduced in version | Removed in version |
---|---|---|---|---|
stamina_balance_use | The amount of stamina that is drained from running | 0.05 | 10.0.0 | (Not removed) |
stamina_balance_immunity | The time (in seconds) that newly-spawned players can sprint without consuming stamina | 3 | 10.0.0 | (Not removed) |
stamina_balance_regen_cd | The seconds that must pass before stamina starts regenerating after the player stops sprinting | 1 | 10.0.0 | (Not removed) |
stamina_balance_regen_speed | How fast the stamina regenerates multiplier | 1 | 10.0.0 | (Not removed) |
stamina_balance_walk_speed | Multiplier for human walk speed. | 1.2 | 10.0.0 | (Not removed) |
stamina_balance_sprint_speed | Multiplier for human sprint speed | 1.05 | 10.0.0 | (Not removed) |
Pocket Dimension
Change exit counts, exit rooms, etc.
Config Field | Description | Default Value | Introduced in version | Removed in version |
---|---|---|---|---|
pd_exit_count | Amount of exits in the pocket dimension. | 2 | - | (Not removed) |
pd_random_exit_rids | Rooms in which a player can appear once they escape. | - | (Not removed) | |
pd_random_exit_rids_after_decontamination | Rooms in which a player can appear once they escape after decontamination. | - | (Not removed) | |
pd_refresh_exit | Randomize exits in pocket dimension once a player escapes. | false | - | (Not removed) |
Disarmer
Change team disarming, team changing.
Config Field | Description | Default Value | Introduced in version | Removed in version |
---|---|---|---|---|
commander_can_cuff_mtf | Allow the MTF Commander to disarm other MTF. | true | - | 9.0.0 |
mtf_can_cuff_researchers | Allow MTF to disarm Scientists. | true | - | (Not removed) |
ci_can_cuff_class_d | Allow Chaos Insurgents to disarm Class-Ds. | true | - | (Not removed) |
cuffed_escapee_change_team | If a player escapes while disarmed they will switch team. (Class-D/Chaos Insurgent <> Scientist/MTF) | default (default = true) | - | (Not removed) |
Spawn Protection
Change spawn protection time and teams affected.
Config Field | Description | Default Value | Introduced in version | Removed in version |
---|---|---|---|---|
spawn_protect_disable | Disable spawn protection | true | - | (Not removed) |
spawn_protect_time | Spawn protection length in seconds. | 30 | - | (Not removed) |
spawn_protect_team | Spawn protection enabled for selected team(s). | 1, 2 (MTF, Chaos Insurgents) | - | (Not removed) |
spawn_protect_allow_dmg | Allow spawn protected players to deal damage. | true | - | (Not removed) |
Grenade Chain Reactions
Change how many grenades can be activated by other grenades.
Config Field | Description | Default Value | Introduced in version | Removed in version |
---|---|---|---|---|
grenade_chain_limit | Maximum amount of greandes that can be activated by single grenade. | 10 (-1 = unlimited | 0 = no chain reaction) | - | (Not removed) |
grenade_chain_length_limit | How many grenades can be chained in a row. | 4 (-1 = unlimited | 0 = no chain reaction) | - | (Not removed) |
Security & Anticheat
Change activated anticheat protections, port querys, etc.
Recommended to not be changed from what it is by default.
Config Field | Description | Default Value | Introduced in version | Removed in version |
---|---|---|---|---|
online_mode | Enables connection to central servers.
Note: disabling this will disable:
|
true | - | (Not removed) |
ip_banning | Enables IP banning.
Note: disable this if you are using eg. proxy, firewall or Anti DDoS system that changes IP addresses from players to own. |
true | - | (Not removed) |
enable_whitelist | Allows only whitelisted users to join. | false | - | (Not removed) |
hide_from_public_list | Hides server from server browser. | false | - | (Not removed) |
forward_ports | Enables automatic port forwarding.
Note: router must have enabled UPnP support to make this work. |
true | - | (Not removed) |
enable_query | Enables query protocol (TCP port). | false | - | (Not removed) |
query_port_shift | Determines shift between game port and query port. | 0 | - | (Not removed) |
query_use_IPv6 | Enables query over IPv6 protocol. | true | - | (Not removed) |
administrator_query_password | Sets administrator password for query procol. | none | - | (Not removed) |
enable_sync_command_binding | N/A | false | 8.0.0 | (Not removed) |
anti_player_wallhack | N/A | default | - | 9.0.0 |
noclip_protection_output | Enables noclip protection logging. | false | - | 9.0.0 |
speedhack_protection_output | Enables speedhack protection logging. | false | - | 9.0.0 |
ratelimit_kick | Kicks user after exceeding commands rate limits (otherwise just disallows command execution). | true | - | (Not removed) |
Administration Broadcast
Change broadcasts for kicks and bans, their duration and message.
Config Field | Description | Default Value | Introduced in version | Removed in version |
---|---|---|---|---|
broadcast_kicks | Enable broadcasts for player kicks. | false | 8.0.0 | (Not removed) |
broadcast_kick_text | Text that is displayed when a player gets kicked. | %nick% has been kicked from this server. | 8.0.0 | (Not removed) |
broadcast_kick_duration | Broadcast message duration in seconds. | 5 | 8.0.0 | (Not removed) |
broadcast_bans | Enable broadcasts for player bans. | true | 8.0.0 | (Not removed) |
broadcast_ban_text | Text that is displayed when a player gets banned. | %nick% has been banned from this server. | 8.0.0 | (Not removed) |
broadcast_ban_duration | Broadcast message duration in seconds. | 5 | 8.0.0 | (Not removed) |
- Tę stronę ostatnio edytowano 1 gru 2020, 13:39.
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