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Karta Dostępu: Różnice pomiędzy wersjami

Z SCP: Secret Laboratory Polish Official Wiki
Tracer (dyskusja | edycje)
Asscred (dyskusja | edycje)
Kopia z EN do PL kompletny rework
Linia 1: Linia 1:
{{Item infobox
{{Item infobox
|image = Scientist_Keycard.png
|caption = [[File:allKeycards2.gif|200]]
|image_size = 180
|type = Equipment (Tool)
|type = Equipment (Tool)
|usage = Opens certain doors
|usage = Opens certain doors
|spawn = In random locations, cabinets and on certain [[:Category:Classes|Classes]]
|spawn = In random locations,<br> cabinets and on<br> certain [[Classes|classes]]
|ID = 0 = Janitor <br> 1 = Scientist  <br> 2 = Research Supervisor <br> 3 = Zone Manager <br> 4 = Guard <br> 5 = Cadet <br> 6 = Containment Engineer <br> 7 = Lieutenant <br> 8 = Commander <br> 9 = Facility Manger <br> 10 = C.I. Access Device <br> 11 = O5 Keycard
}}
}}
=W grze=
Karty dostępu są przedmiotami które umożliwiają graczom dostęp do różnych części placówki. ''większość'' kart ma wyróżniający kolor i mogą zostać zidentyfikowane z daleka (Karty Ochroniarza/Straszego Ochroniarza/Kadeta i Porucznika/Dowódcy są tego samego koloru)
Karty są niezbędne, jeśli gracz chce przejść gdziekolwiek w placówce, na przykład przez checkpointy, bramy lub drzwi wymagające różnych poziomów dostępu.


Aktualnie w grze mamy 12 różnych kart podzielonych na 3 poziomy.
'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''.
<br>
 
Keycards allow [[Classes|players]] to access different parts of the [[Locations|Site-02]]. All keycards have a distinct color and can be identified from a distance.
 
Keycards are essential if a player wants to go anywhere in the facility, such as the checkpoints, gates, containment chambers, and certain doors and lockers which require them to enter/unlock.


There are currently 12 keycards existing in-game.


==Lista dostępnych kart==
When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Lit squares indicates that the keycard has the access tier, while dark squares mean that it doesn't.
 
Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing {{Key Press|Tab}}, then select the keycard with {{Key Press|Leftclick}}. Then approach a door that requires a keycard and press {{Key Press|E}}. The player can also open the door by  pressing {{Key Press|E}} on the NFC Reader located near the door.
 
[[SCPs]] can open up checkpoints by themselves. Any other keycard door can only be opened by [[SCP-079]] or a [[Classes|Human]].
 
It should be noted that while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes some time to obtain. It is often best to stop at a Facility Manager Keycard or a Commander Keycard as both of these can open most doors, with the Facility Manager being able to open the Nuke and 106's CC; while the Commander card can open the [[Emergency Power Stations]] and Armories.
<br>
<br>
==Access Tiers==
A lot of locations around Site-02 require a Keycard to open. Each door/object has an unique access tier granted to it. Keycards must have that tier to open said door/object. [[Bulletproof Locker №7]] is the only object in-game that requires two different tiers to open. Below is a chart showing everything in-game that requires a keycard to open. The chart will show the name of the tier, the icon which represents that tier, and what keycards have access to that tier.
<br clear=all>
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
|-
|-
! scope="col" colspan="2"| SCP Containment
! scope="col" colspan="2"| SCP Containment
|-
|-
|[[File:914_CC.png|240px|center|thumb|SCP-914's Containment]]
|[[File:914_CC.png|240px|center|thumb|<center>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]</center>]]
||{{Keycard}}
||{{Keycard2|Required Access1=CC1}}
|-
|-
|
|
[[File:012_Door.png|240px|center|thumb|SCP-012's Containment]]
[[File:012_Door.png|240px|center|thumb|<center>[[Light Containment Zone#SCP-012's Containment Chamber - #012|SCP-012's Containment]]</center>]]
|| {{Keycard|Janitor=_darken|Guard=_darken|Zone Manager=_darken}}
||{{Keycard2|Required Access1=CC2}}
|-
|-
|
|
[[File:096's CC_Door.png|240px|center|thumb|SCP-096's Containment]]
[[File:096's CC_Door2.png|240px|center|thumb|<center>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]</center>]]
|| {{Keycard|Janitor=_darken|Guard=_darken|Zone Manager=_darken}}
||{{Keycard2|Required Access1=CC2}}
|-
|-
|
|
[[File:079 CC.png|240px|center|thumb|SCP-079's Containment]]
[[File:079 CC.png|240px|center|thumb|<center>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment]]</center>]]
||{{Keycard|Janitor=_darken|Scientist=_darken|Research Supervisor=_darken|Guard=_darken|Cadet=_darken|Lieutenant=_darken|Commander=_darken|Zone Manager=_darken|Chaos=_darken}}
||{{Keycard2|Required Access1=CC3}}
|-
|-
|
|
[[File:106's CC.png|240px|center|thumb|SCP-106's Containment]]
[[File:106's CC Door.png|240px|center|thumb|<center>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]</center>]]
||{{Keycard|Janitor=_darken|Scientist=_darken|Research Supervisor=_darken|Guard=_darken|Cadet=_darken|Lieutenant=_darken|Commander=_darken|Zone Manager=_darken|Chaos=_darken}}
||{{Keycard2|Required Access1=CC3}}
|-
|-
|
|
[[File:SCP Item Pedestal.png|240px|center|thumb|SCP Item Pedestals]]
[[File:SCP Item Pedestal.png|240px|center|thumb|<center>[[Bulletproof Locker №7]]</center>]]
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Guard=_darken|Scientist=_darken}}
||{{Keycard2|Required Access1=CC2|Required Access2=CA}}
|-
|-
|}
|}
Linia 48: Linia 63:
|-
|-
|
|
[[File:LCZ Armory.png|240px|center|thumb|LCZ Armory]]
[[File:LCZ Armory.png|240px|center|thumb|<center>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]</center>]]
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken}}
||{{Keycard2|Required Access1=AA1}}
|-
|-
|
|
[[File:HCZ Armory.png|240px|center|thumb|HCZ Armory]]
[[File:HCZ Armory.png|240px|center|thumb|<center>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]</center>]]
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken}}
||{{Keycard2|Required Access1=AA1}}
|-
|-
|
|
[[File:049's Armory.png|240px|center|thumb|049's Armory]]
[[File:049's Armory.png|240px|center|thumb|<center>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]</center>]]
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken|Guard=_darken}}
||{{Keycard2|Required Access1=AA2}}
|-
|-
|
|
[[File:Nuke Armory_door.png|240px|center|thumb|Nuke Armory]]
[[File:Nuke Armory_door.png|240px|center|thumb|<center>[[Heavy Containment Zone#Alpha Warhead Silo|Alpha Warhead Silo Armory]]</center>]]
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken|Guard=_darken}}
||{{Keycard2|Required Access1=AA2}}
|-
|-
|
|
[[File:Gun_Locker.png|240px|center|thumb|Gun Locker]]
[[File:Gun_Locker.png|240px|center|thumb|<center>[[MTF-E11-SR Rack]]</center>]]
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken|Guard=_darken}}
||{{Keycard2|Required Access1=AA2}}
|-
|-
|
|
[[File:Micro_HID Armory.png|240px|center|thumb|Micro HID Armory]]  
[[File:Micro HID Door.png|240px|center|thumb|<center>[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]</center>]]
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken|Lieutenant=_darken|Guard=_darken|Cadet=_darken}}
||{{Keycard2|Required Access1=AA3}}
|-
|-
|}
|}
Linia 76: Linia 91:
! scope="col" colspan="2"|Other  
! scope="col" colspan="2"|Other  
|-
|-
|[[File:EZ_Checkpoint.png|center|thumb|All Checkpoints|240px]]
|[[File:EZ_Checkpoint.png|center|thumb|<center>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]</center>|240px]]
|| {{Keycard|Janitor=_darken|Scientist=_darken}}
||{{Keycard2|Required Access1=CA}}
|-
|-
|
|
[[File:Gate_A_door.png|240px|center|thumb|Both Gates]]
[[File:Gate_A_door.png|240px|center|thumb|<center>[[Entrance Zone#Gates|Gate A & Gate B]]</center>]]
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Guard=_darken|Cadet=_darken|Research Supervisor=_darken|Scientist=_darken|Containment Engineer=_darken}}
||{{Keycard2|Required Access1=GA}}
|-
|-
|
|
[[File:Cabients_Locker.png|240px|center|thumb|Cabinets Locker]]
[[File:Cabients_Locker.png|240px|center|thumb|<center>[[Weapon Locker Type 21]]</center>]]
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken|Guard=_darken}}
||{{Keycard2|Required Access1=AA2}}
|-
|-
|
|
[[File:Generators.png|240px|center|thumb|Generators]]
[[File:Generators.png|240px|center|thumb|[[Emergency Power Stations|<center>Emergency Power Station (Unlock)</center>]]]]
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken|Guard=_darken}}
||{{Keycard2|Required Access1=AA2}}
|-
|-
|
|
[[File:Intercom.png|240px|center|thumb|Intercom Door]]
[[File:Intercom.png|240px|center|thumb|<center>[[Entrance Zone#Intercom Room|Intercom Room]]</center>]]
|| {{Keycard|Janitor=_darken|Zone Manager=_darken|Guard=_darken|Cadet=_darken|Research Supervisor=_darken|Scientist=_darken|Lieutenant=_darken}}
||{{Keycard2|Required Access1=IA}}
|-
|-
|
|
[[File:Nuke Surface.png|center|240px|thumb|Nuke Room Door on Surface]]
[[File:Nuke Surface.png|center|240px|thumb|<center>[[Surface Zone#Warhead Activation Room|Warhead Activation Room <br> Warhead Control Panel (Unlock)]]</center>]]
|| {{Keycard|Janitor=_darken|Zone Manager=_darken|Guard=_darken|Cadet=_darken|Research Supervisor=_darken|Scientist=_darken|Commander=_darken|Lieutenant=_darken|Chaos=_darken}}
||{{Keycard2|Required Access1=NA}}
|}
|}


==Spawning==
<br>
===Classes===
* Scientist Keycards spawn on [[Scientist]] Class.
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].
* MTF Cadet Keycards on [[Mobile Task Force|Nine Tailed Fox Cadets]].
* MTF Lieutenant Keycards spawn [[Mobile Task Force|Nine Tailed Fox Lieutenants]]
* MTF Commanders Keycards spawn [[Mobile Task Force|Nine Tailed Fox Commanders]].
* Chaos Insurgency Access Device will spawn on [[Chaos Insurgent|Chaos Insurgents]].
<br>
===Locations===
[[Light Containment Zone#Water Closet - WC|LCZ Water Closet -WC]]<br>
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:<br>
# The {{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male's Bathroom.}}<br>
# The {{Hoverimage|[[File:JanitorKeycardsink2.png|400px]]|text=sink of the Male's Bathroom.}}<br>
# The {{Hoverimage|[[File:ScientistKeycardsink1.png|400px]]|text=sink of the Female's Bathroom.}}<br>
# The {{Hoverimage|[[File:JanitorToilet.png|400px]]|text=toilet in the Female's Bathroom.}}
<br>
[[Light Containment Zone#Office - PC15|Office - PC15]]<br>
A Scientist Keycard will always spawn on a {{Hoverimage|[[File:PCScientist.png|400px]]|text=random desk}} in the Office PC-15.


CCA - Dostęp do cel przechowawczych<br>
AA - Dostęp do zbrojowni<br>
IA - Dostęp do Interkomu<br>
CA - Autoryzacja Przejść Granicznych Strefy<br>
EGA - Autoryzacja Bram Wejściowych<br>


==Miejsca spawnu==
[[Light_Containment_Zone#SCP-012's Containment Chamber and Room - #012|SCP-012's room]]<br>
* Karty Sprzątacza, Naukowców i Zarządcy Strefy mogą się pojawić w Strefie Niższego Nadzoru.
A Zone Manager Keycard will always spawn at the {{Hoverimage|[[File:012ZoneKeycard.png|400px]]|text=bottom of SCP-012's chamber.}}
<br>


* Karty Porucznika MTF i Dowódcy MTF mogą się pojawić w Strefie Wyższego Nadzoru.


* Karty Administratora Strefy, Porucznika i Dowódcy MTF mogą pojawić się w Strefie Wejściowej
[[Heavy_Containment_Zone#Server Room|Servers Room]]<br>
A Scientist Keycard will always spawn in the Servers Room either on: <br>
The {{Hoverimage|[[File:ScientistCardServersTop.png|400px]]|text=top floor of the room}} behind the servers.<br>
The {{Hoverimage|[[File:ScientistCardServersBottom.png|400px]]|text=bottom floor of the room}} near the corner.


* Karty Naukowca, Ochroniarza, MTF oraz Urządzenie Rebelii Chaosu pojawiają się na różnych klasach po ich dołaczeniu do gry.


[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]<br>
A Guard Keycard will always spawn {{Hoverimage|[[File:GuardCardNukeRoom.png|400px]]|text=on the shelf}} next to the Nuke Armory.




[[Kategoria:Przedmioty]]
[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Room]] <br>
A MTF Lieutenant Keycard spawns in SCP-096's Room {{Hoverimage|[[File:096LieutenantKeycard.png|400px]]|text=behind the locked door.}}
<br>
 
 
[[Standard Locker|Standard Lockers]]<br>
Scientist Keycards and Zone Managers Keycards can spawn in {{Hoverimage|[[File:KeycardLocker.png|400px]]|text=Standard Lockers}} located in both Light Containment and Entrance Zone.<br>
<br>
 
==Related Achievements==
*As [[Scientist]], upgrading your card alongside a [[Class-D]] grants the '''Friendship''' [[Achievements|achievement]]. <br>
*Picking up an O5 Keycard grants the '''Overpowered!''' achievement. <br>
*As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement.
<br>
 
==Gallery==
<div class="round-tabber">
{{#tag:tabber|
Keycards=
<center>
<gallery mode="packed" heights=226px>
Janitor keycard2.png|Janitor Keycard <br> (Tier 1 Containment)
Scientist keycard2.png|Scientist Keycard <br> (Tier 2 Containment)
Research Supervisor Keycard2.png|Research Supervisor Keycard <br> (Tier 3 Containment)
CEngineer Keycard2.png|Containment Engineer Keycard <br> (Tier 4 Containment)
</gallery>
<gallery mode="packed" heights=226px>
Guard Keycard3.png|Guard Keycard <br> (Tier 1 Security)
Cadet Keycard3.png|MTF Cadet Keycard <br> (Tier 2 Security)
Lieutenant Keycard3.png|MTF Lieutenant Keycard <br> (Tier 3 Security)
Commander Keycard3.png|MTF Commander Keycard <br> (Tier 4 Security)
</gallery>
<gallery mode="packed" heights=226px>
Zone Manager Keycard3.png|Zone Manager Keycard <br> (Tier 1 Administration)
Facility Manager Keycard4.png|Facility Manager Keycard <br> (Tier 2 Administration)
Chaos Insurgency device.png|Chaos Insurgency Access Device <br> (Tier 3 Administration)
O5 Keycard4.png|O5 Keycard <br> (Tier 4 Administration)
</gallery>
</center>
{{!}}-{{!}}
Linear Upgrade Paths=
<gallery mode="packed" heights=175px>
RoughPath.png|Progressive Keycard Upgrade Path on Rough
Coarse Path.png|Progressive Keycard Upgrade Path on Coarse
1to1Path.png|Progressive Keycard Upgrade Path on 1:1
FinePath.png|Progressive Keycard Upgrade Path on Fine
Very FinePath.png|Progressive Keycard Upgrade Path on Very Fine
MostEfficientPath.png|Most Efficient Progressive Keycard Upgrade Path
</gallery>
{{!}}-{{!}}
Old Keycard Icons=
<gallery mode="packed" heights=225px>
Old Research Supervisor Inventory.png|The former appearance of the Research Supervisor Keycard
Old Guard Inventory.png|The former appearance of the Guard Keycard
Old Cadet Inventory.png|The former appearance of the Cadet Keycard
Old Commander Inventory.png|The former appearance of the Commander Keycard
Old CI Inventory.png|The former appearance of the Chaos Keycard
</gallery>
}}
</div>
 
==Trivia==
*In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Commander Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there is no Foundation keycard that is Administration Tier 3 in-game.
* Scanning the QR codes on the keycards will give you binary. When translated the message will be '''"Secure. Contain. Protect."'''
* There used to be Polish versions of  every keycard in-game. These versions were based off the older appearance of a keycard if they had one.
{{Items Navbox}}

Wersja z 00:48, 4 wrz 2021

Karta Dostępu
200
Informacje
Typ Equipment (Tool)
Użycie Opens certain doors
Miejsce spawnu In random locations,
cabinets and on
certain classes
ID 0 = Janitor
1 = Scientist
2 = Research Supervisor
3 = Zone Manager
4 = Guard
5 = Cadet
6 = Containment Engineer
7 = Lieutenant
8 = Commander
9 = Facility Manger
10 = C.I. Access Device
11 = O5 Keycard


Keycards are a type of Item found in SCP: Secret Laboratory.

Keycards allow players to access different parts of the Site-02. All keycards have a distinct color and can be identified from a distance.

Keycards are essential if a player wants to go anywhere in the facility, such as the checkpoints, gates, containment chambers, and certain doors and lockers which require them to enter/unlock.

There are currently 12 keycards existing in-game.

When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Lit squares indicates that the keycard has the access tier, while dark squares mean that it doesn't.

Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing Tab , then select the keycard with Lewy Przycisk Myszy. Then approach a door that requires a keycard and press E. The player can also open the door by  pressing E on the NFC Reader located near the door.

SCPs can open up checkpoints by themselves. Any other keycard door can only be opened by SCP-079 or a Human.

It should be noted that while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes some time to obtain. It is often best to stop at a Facility Manager Keycard or a Commander Keycard as both of these can open most doors, with the Facility Manager being able to open the Nuke and 106's CC; while the Commander card can open the Emergency Power Stations and Armories.


Access Tiers

A lot of locations around Site-02 require a Keycard to open. Each door/object has an unique access tier granted to it. Keycards must have that tier to open said door/object. Bulletproof Locker №7 is the only object in-game that requires two different tiers to open. Below is a chart showing everything in-game that requires a keycard to open. The chart will show the name of the tier, the icon which represents that tier, and what keycards have access to that tier.

SCP Containment
SCP-914's Containment
Szablon:Keycard2
SCP-012's Containment
Szablon:Keycard2
SCP-096's Containment
Szablon:Keycard2
SCP-079's Containment
Szablon:Keycard2
SCP-106's Containment
Szablon:Keycard2
Bulletproof Locker №7
Szablon:Keycard2
Armories
LCZ Armory
Szablon:Keycard2
Ammunition Armory
Szablon:Keycard2
SCP-049's Armory
Szablon:Keycard2
Alpha Warhead Silo Armory
Szablon:Keycard2
MTF-E11-SR Rack
Szablon:Keycard2
Micro H.I.D. Armory
Szablon:Keycard2
Other
LCZ-HCZ Checkpoints
HCZ-EZ Checkpoint
Szablon:Keycard2
Gate A & Gate B
Szablon:Keycard2
Weapon Locker Type 21
Szablon:Keycard2
Emergency Power Station (Unlock)
Szablon:Keycard2
Intercom Room
Szablon:Keycard2
Warhead Activation Room
Warhead Control Panel (Unlock)
Szablon:Keycard2

Spawning


Classes


Locations

LCZ Water Closet -WC
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:

  1. The floor of the Male's Bathroom. 
  2. The sink of the Male's Bathroom. 
  3. The sink of the Female's Bathroom. 
  4. The toilet in the Female's Bathroom. 


Office - PC15
A Scientist Keycard will always spawn on a random desk  in the Office PC-15.


SCP-012's room
A Zone Manager Keycard will always spawn at the bottom of SCP-012's chamber. 


Servers Room
A Scientist Keycard will always spawn in the Servers Room either on:
The top floor of the room  behind the servers.
The bottom floor of the room  near the corner.


Alpha Warhead Silo
A Guard Keycard will always spawn on the shelf  next to the Nuke Armory.


SCP-096's Room
A MTF Lieutenant Keycard spawns in SCP-096's Room behind the locked door. 


Standard Lockers
Scientist Keycards and Zone Managers Keycards can spawn in Standard Lockers  located in both Light Containment and Entrance Zone.

  • As Scientist, upgrading your card alongside a Class-D grants the Friendship achievement.
  • Picking up an O5 Keycard grants the Overpowered! achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.


Trivia

  • In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Commander Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
    • Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there is no Foundation keycard that is Administration Tier 3 in-game.
  • Scanning the QR codes on the keycards will give you binary. When translated the message will be "Secure. Contain. Protect."
  • There used to be Polish versions of every keycard in-game. These versions were based off the older appearance of a keycard if they had one.
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